Motivating productive habits with a resource management system

Motivating productive habits with a resource management system

Motivating productive habits with a resource management system

Motivating volunteers to collaborate, effectively manage a shared inventory of goods, and smooth out the chaos of hosting events.

Motivating volunteers to collaborate, effectively manage a shared inventory of goods, and smooth out the chaos of hosting events.

The Design Team:

The Design Team:

Esther Cui, Colten Sturlaugson, Yohan Choi, Susanna Liu, Cynthia Zhang

Esther Cui, Colten Sturlaugson, Yohan Choi, Susanna Liu, Cynthia Zhang

Project Timeline:

Project Timeline:

Jul - Aug 2021

Jul - Aug 2021

Context

Context

Gracepoint Seattle, a non-profit my team collaborated with, hosts weekly events requiring equipment like cameras and lighting stored in various locations. Volunteers often coordinate extensively to locate and return items.

Problem

Problem

Previously, a Google Sheet and labeling system were used to track equipment, but the process became tedious and inefficient, requiring constant communication to locate misplaced items. This led to the system being abandoned.

Goal

Goal

The goal of this project is to create a product that allows organizations with resources spread across multiple locations used by many volunteers to be able to know where resources are at all times.

USER RESEARCH

USER RESEARCH

USER RESEARCH

Understanding the educational marketplace

Understanding the educational marketplace

Understanding the educational marketplace

User Interviews

User Interviews

In winter 2020, Gracepoint members developed an RMS to track tech equipment with code scanning and a data store. However, its complexity slowed adoption among volunteers and managers.

To understand user needs, my team interviewed seven participants, both experienced and new to the RMS. We analyzed their feedback to identify key pain points and connections.

Research Analysis

Research Analysis

To explore solutions, my team conducted multiple rounds of affinity mapping, clarifying pain points and key features to design for.

My team and I continued our analysis by crafting a user persona and journey map to gain a better, general understanding of the problem as well as design opportunities.

Key Findings

Key Findings

As a result of the research analysis, my team and I solidfied the key findings as well as mapped the relationship between users’ pain points and needs.

Faults of the
Old System

Users found the previous system poorly designed, making their work tedious and discouraging regular use.

Poor Working
Habits

Without a reliable system, users developed inefficient habits, creating more work. However, they preferred this over using the flawed RMS.

WIREFRAMING & DESIGNING

WIREFRAMING & DESIGNING

WIREFRAMING & DESIGNING

Creating and ideating on the new marketplace experience

Creating and ideating on the new marketplace experience

Creating and ideating on the new marketplace experience

User Flow

User Flow

In order to understand the app’s structure, my team and I crafted a general user flow to dictate the relationship between various actions and pages.

Wireframing

Wireframing

Putting ideas into action, my team and I then created and ideated upon wireframes for the app.

User Testing

User Testing

With the wireframes created, my team and I conducted user testing with some of the current volunteers and users that we previously interviewed.

Based on these tests, my team and I implemented a number of key design solutions into our final designs.

THE DESIGN SOLUTIONS

THE DESIGN SOLUTIONS

THE DESIGN SOLUTIONS

Taking a look at the app's design and interactive prototype

Taking a look at the app's design and interactive prototype

Taking a look at the app's design and interactive prototype

Borrow, Reserve, and Return

Borrow, Reserve, and Return

The following flows allow users to quickly checkout their needed items quickly and seamlessly, without the need for any scanning.

Instant Return Process

Instant Return Process

Users are able to quickly view individual items and return them to the inventory.

Providing this quick digital process motivates users to complete the phyiscal task of returning the items to their original locations while communicating to other users of the items’ location.

Batch Borrowing and Reserving

Batch Borrowing and Reserving

One of the key points from user research is related to users feeling that the previous system was extremely tedious dealing with multiple items.

Providing the opportunity to reserve things in advance provides more flexibility and organization for users.

Updating the Digital Inventory

Updating the Digital Inventory

The following flows allow users to make changes based on any changes or latest information that can support the overall organization.

Creating and Adding

Creating and Adding

Users can quickly and efficiently update (edit, add, or delete) items and lists, allowing people in their organization to also be aware of what’s in the overall inventory.

Providing areas to add details about certain items distinguishes the new RMS design compared to the previous google sheets.

Quickly Edit

Quickly Edit

In addition to editing the details of individual items, users are also able to make organizational changes to lists.

Organizational issues were one of the key user pain points, allowing them to adjust their lists adds more support.

The Design System

The Design System

My team and I created a design system for the RMS app, basing the design off Material UI.

TYPOGRAPHY

TYPOGRAPHY

PRIMARY COLORS

PRIMARY COLORS

Spark Blue

#3B99F7

Spark Yellow

#FCBE00

Light Spark

#FFFFFF

Dark Spark

#000000

Muddy Spark

#E5E5E5

SAMPLE COMPONENTS

SAMPLE COMPONENTS

Interactive Prototypes

Interactive Prototypes

To experience the full user flow, the interactive prototype allows you to explore the new resource management experience.

REFLECTION

REFLECTION

REFLECTION

What I learned and how I grew from my first internship

What I learned and how I grew from my first internship

What I learned and how I grew from my first internship

Personal Takeaways

Personal Takeaways

Through this project, I was able to build a upon a current system that did not account for its users needs. By interacting directly with our target audience, I collaborated with the design team and the developers to improve a product to become more centered around its users.

Other opportunities that I discovered while working on this project include exploring the possibility of branching out to different organizations outside of Gracepoint to include a wider audience as well as building upon the mobile design to create a desktop app or website to account for more platforms.

Thank you for visiting

Let’s create some smiles together!

Thank you for visiting

Let’s create some smiles together!

Thank you for visiting

Let’s create some smiles together!

Thank you for visiting

Let’s create some smiles together!